


Along for the journey are Batman stalwarts Alfred, Lucious Fox, and the rest of the Wayne support network. Left to sift through the literal rubble of Batman, sidekicks Robin, Nightwing, Batgirl and Red Hood, respectively, pick up the pieces. Batman is killed at the hands of Ra’s al Ghul, which sets in motion an array of sister plots as to why this occurred…also what lies in its aftermath. What is awesome about Gotham Knights? The story, that’s for certain. I would’ve liked another 20 hours into this, but one can’t beat Father Time. As a DC fanboy (Dr Fate, forever!) I’ve been playing the hell out of this for days straight…but with a requirement to get this posted by, well, now. Important disclaimer: Warner Brothers likewise requested a short review window for better or worse.

This is sandbox through and through, with oodles of grindy level up main and side missions, and dozens if not more hours of gameplay to get to the proverbial ‘there.’ Warner Brothers insists on calling Gotham Knights an ‘Action-RPG,’ but it arguably isn’t. But it certainly looks beautiful along the way. Which means it’s a solid game…with lots of grind-based progression…a very nice storyline…but one that falls slightly short in execution. What happens when Arkham Knights and Spiderman create a baby? You pretty much get Gotham Knights for the PS5.
